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blender_2019

Scientific visualization with Blender
Date: 05.12.2019 9:00 - 05.12.2019 16:30
Location details: The event is organised at the CSC Training Facilities located in the premises of CSC at Keilaranta 14, Espoo, Finland. The best way to reach us is by public transportation; more detailed travel tips are available.
Language: English
Lecturers: Jyrki Hokkanen
Price:
  • 60 euros + VAT (24%) for Finnish universities, polytechnics and governmental research institutes
  • 280 euros + VAT (24%) for others
The fee covers all materials, lunches as well as morning and afternoon coffees.
Registration is closed.
The seats are filled in the registration order. If a cancellation is received five (5) business days prior to the course, the course fee will be refunded with the exception of a handling fee of 10 €. For no-shows and cancellations after the cut of date no refunds will be made. Registration can be transferred to someone else from the same organization without additional charge.

Payment can be made with electronic invoicing, credit card, or direct bank transfer. Note that for electronic invoicing you need the operator and e-invoicing address (OVT code) of your organization. Please also note that invoice reference is needed for electronic invoicing in your organization, so please have this available when registering.
Additional information
Content: jyrki.hokkanen@csc.fi
Practicalities: event-support@csc.fi

Blender is free and open source 3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation. This course is an introduction to Blender 2.8, focusing on features useful for scientists, such as rendering meshes exported from scientific applications, and automating tasks by scripting. The course consists of lectures and hands-on exercises.

Participants are encouraged to communicate their particular Blender interests and use cases to the organizers beforehand.

Learning outcome
After the course the participants should be able to import and render meshes from other applications, manipulate and animate objects with Blender, and write simple scripts to automate Blender tasks.

Prerequisities
Basic knowledge about Blender's interface would help in the hands-on sessions.
Program
   09:00 - 09:15  Introduction
   09:15 - 10:00  Mesh import
   10:00 - 10:15  Coffee break
   10:15 - 12:00  Mesh operations
   12:00 - 12:45  Lunch break
   12:45 - 13:45  Rendering
   13:45 - 14:00  Coffee break
   14:00 - 14:45  Material nodes
   14:45 - 15:30  Animation
   15:30 - 16:30  Scripting

Projects and Collaboration Networks
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Projects and Collaboration Networks
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