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blender_2017

Scientific visualization with Blender
Date: 23.11.2017 9:00 - 23.11.2017 16:30
Location details: The event is organised at the CSC Training Facilities located in the premises of CSC at Keilaranta 14, Espoo, Finland. The best way to reach us is by public transportation; more detailed travel tips are available.
Language: english-language
lecturers: Jyrki Hokkanen
Price:
  • 60 for-finnish-academics
  • 280 for-others
The fee covers all materials, lunches as well as morning and afternoon coffees.
registration-closed
The seats are filled in the registration order. If a cancellation is received five (5) business days prior to the course, the course fee will be refunded with the exception of a handling fee of 10 €. For no-shows and cancellations after the cut of date no refunds will be made. Registration can be transferred to someone else from the same organization without additional charge.

Payment can be made with electronic invoicing, credit card, or direct bank transfer. Note that for electronic invoicing you need the operator and e-invoicing address (OVT code) of your organization. Please also note that invoice reference is needed for electronic invoicing in your organization, so please have this available when registering.
Additional Information
Content: jyrki.hokkanen@csc.fi
Practicalities: event-support@csc.fi

Description

Blender is free and open source 3D creation suite. It supports the entirety of the 3D pipeline - modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and also video editing and game creation. This course focuses on rendering meshes exported from scientific applications, Blender's mesh creating capabilities, and automating tasks by scripting. Also other features will be demoed. The course consists of lectures and hands-on exercises.

Participants are encouraged to communicate their particular Blender interests and use cases to the organizers beforehand.

Learning outcome

After the course the participants should be able to import and render meshes from other applications, create meshes with Blender, and write simple scripts to automate Blender tasks.

Prerequisities

Basic knowledge about Blender's interface is needed to participate the hands-on sessions.

Program

   09:00 - 09:15  Introduction
   09:15 - 09:45  Mesh export/import
   09:45 - 10:00  Coffee break
   10:00 - 10:30  Rendering techniques, different renderers
   10:30 - 12:00  Creating materials, lights, camera animations
   12:00 - 13:00  Lunch break
   13:00 - 14:00  CAD like features
   14:00 - 14:15  Coffee break
   14:15 - 15:15  Simple scripting
   15:15 - 16:30  Fun/serious stuff as requested